GameDev Breakdown

CodeWritePlay

Game dev talk.

Blake J. Harris, Author of Console Wars and The History of the Future
Trailer 54 min 12 sec

All Episodes

Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. Video show https://www.youtube.com/watch?v=sAnA4TZRY9Y Show notes James Brady - Portfolio, contact, and more, BradyArt.xyz

Nov 21

54 min 32 sec

Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more. Video Show https://www.youtube.com/watch?v=CXJ00gq4BdY Show Links Troy Denning on Twitter - https://twitter.com/tdenningauthor Halo: Divine Wind from Simon & Schuster - https://www.simonandschuster.com/book... Rando Reruns - Todd and Matt's silly new retro TV rewatch podcast - https://anchor.fm/RandoReruns

Oct 30

58 min 48 sec

Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not quite like anything else you've likely seen. Video Show https://youtu.be/eg3qoTOxNxc Support our sponsors MANSCAPED This episode was also sponsored by MANSCAPED! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com Episode links Report, "The Upskill Ultimatum": https://immerse.io/upskill_ultimatum/RecursiveRuin.com@DrChadMcKinney on Twitter@DrCurtMcKinney on Twitter

Oct 24

1 hr 19 min

Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book's place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full interview here on the podcast! Video show https://www.youtube.com/watch?v=7Z8426yWh54 Troy's links Troy Denning on TwitterHalo: Divine Wind from Simon & Schuster

Oct 19

12 min 22 sec

Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Video Show https://youtu.be/oafVCRMW_Mo Support our sponsors Mudstack This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com MANSCAPED This episode was also sponsored by MANSCAPED! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com Episode links @MatWBT on TwitterMatWBT.com

Oct 14

57 min 47 sec

Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Video show https://www.youtube.com/watch?v=AE-OQbaVInI Support our sponsors Mudstack This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com MANSCAPED This episode was also sponsored by MANSCAPED! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com Episode links RAGEWorks.net (news)RAGEWorksNetwork.com (podcasts)

Oct 8

1 hr 5 min

Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA "Disasterpeace") of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. Video show https://www.youtube.com/watch?v=i6OmqJGppPs&t=323s Support our sponsors Mudstack This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com MANSCAPED This episode was also sponsored by MANSCAPED! Get 20% off + free shipping with promo code GAMEDEV at https://MANSCAPED.com Episode links Mini Motorways and Mini Metro at DinoPoloClub.comRich Vreeland at Disasterpeace.comEarly info about the upcoming Streets of New Capenna expansion for Magic: The Gathering

Sep 30

1 hr 12 min

Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig. Support our sponsors Show links Shindig on SteamImaginary Friends Games SiteFay Maillardet on TwitterMartyn Maillardet on Twitter

Sep 23

58 min 19 sec

Former McAfee CTO Rosen Sharma--now CEO of BlueStacks, now.gg, and Game.tv--discusses his transition into gaming and where software distribution in the industry may be headed, including his thoughts on a future beyond mobile app stores. It may come sooner than you think. Support our sponsors Show links now.ggGame.tvBlueStacks.com

Sep 16

46 min 42 sec

Steven Morgan--accomplished Netherlands-based comedian, actor, musician, and writer--joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more. Show links Steven Morgan on the web - https://stevenmorgan.walesSteven on Twitter - https://twitter.com/flavaaditSteven on Instagram - https://www.instagram.com/ma0sm/Steven on Facebook - https://www.facebook.com/stevenmorganhero/Steven on YouTube - https://www.youtube.com/user/ma0smeasylaughs improv comedy - https://www.easylaughs.nl/ Video show segments https://www.youtube.com/playlist?list=PLlksjQzzbTBendd_JSVBI0tc2FNLQ1xwB

Sep 9

1 hr 1 min

Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of his sold-out book, The Legend of Argus: The complete history of Rygar. Show links The Legend of Argus: The complete history of RygarBrian Riggsbee on Twitter Video Show https://www.youtube.com/watch?v=cGiuQAgnkA4

Sep 2

56 min 29 sec

Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here's how it ended up. Show notes Original article

Aug 26

1 hr 2 min

Indie accelerator GTR's director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more. Show links Pontus on Twitter Global Top RoundG.Round Video show https://www.youtube.com/watch?v=MM_2x3acfH8

Aug 11

1 hr 3 min

To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen. Show links Support Girls Who Code in memoriam

Jul 30

31 min 33 sec

Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and services, and concerns raised in the development community about recent revenue changes for developers. Show links CodeWritePlay coverage - Buildbox to claim up to 70% of user revenue soonCodeWritePlay coverage - Our 5 unanswered questions for BuildboxBuildbox.com Video show https://youtu.be/cuaByU4_dxI

Jul 22

48 min 37 sec

Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues. Festival highlights Nsé Ufot (New Georgia Project) - The Grassroots Game: New Media for Voter EngagementJosh Shen (State Dept) - Can Governments Help Grow the Gaming Community?Jenny Wu (Understood - festival’s support of accessibility and usability) - Raising Good Gamers: Youth, Safety, and DiversityJohn Hanke (Niantic) - Keynote - Building Real World Communities with NianticKatie Salen (RGG) - Well-Played / Raising Good Gamers: A Behind-the-Scenes Look at 3 Families’ Experience in Minecraft Show links GamesForChange.orgG4C on TwitterG4C on FacebookThe Games For Change Newsletter

Jul 12

27 min 23 sec

3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. If you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show links Retro Space Ball on itch.ioDodge People VR on itch.ioRikOclon.com@RikOclon on Twitter Video Show https://www.youtube.com/watch?v=k0_qtxTlPjk

Jul 9

1 hr 3 min

Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass Effect--or if you prefer, Hannah Montana and VeggieTales--before going indie with his wife (accomplished writer Michelle Franklin) to realize a creative vision that's stayed with him since childhood. Show links Space Boat on SteamRecombobulator GamesLuis Alonso / Space Boat on Twitter

Jul 1

55 min 52 sec

Todd promotes--and in one case, absolutely does not promote--his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads. Show links: Inside Video Game Creation on Amazon The Moonlight Game Devs podcastThe What Else Do You Do? podcastThe GamerHeads podcast

Jun 24

47 min 59 sec

Sebastian Deken calls in to discuss his book, Final Fantasy VI from Boss Fight Books, and how his musical background led to his unique approach in covering the game. We go over the Final Fantasy series' history in the US and how the games have progressed over time. There is almost no gotcha journalism. If you're already a fan of the Boss Fight Books series, you know that each author tends to bring a unique approach to their installment. Some books revolve around deeply personal stories while others are a result of incredibly thorough investigative journalism. In Final Fantasy VI, Deken introduces yet another approach: a music-first exploration of one of the most popular RPGs of all time. Deken brings the perspective of a well-studied professional musician to the challenge of capturing what makes Final Fantasy's metronome tick, and he's been reflecting on the magic of the third/sixth installment (we refresh this timeline in the episode) since the day fate placed a knowledgeable toy store sales associate in his father's path just after the game's North American release. His verdict? Final Fantasy VI's music is much more than background noise. "I pitched it as sort of a look at the game through the music and how the music functions within the game to advance the drama and to hold the game together, because the script is a disaster," Deken joked during our discussion. "It's just--it's a trainwreck. There's so much going on that it's hanging by a thread, the story." During our chat, Deken explains how music helps move the game's narrative throughout its notorious twists and turns in gameplay. The book explores these choices, the soundtrack's later transition to live performances, and the composer's achievements in bringing video game music into its own as a legitimate genre. Final Fantasy VI is available in ebook format from Boss Fight Books with a paperback edition coming this summer. Show links: Final Fantasy VI from Boss Fight BooksSebastian Deken on Twitter Video Show: https://www.youtube.com/watch?v=dTtqYjOZtK0

Jun 17

53 min 30 sec

Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more. I think that people put these tools on a pedestal and they shouldn't. It should be accessible to everybody...- Adam Fligsten Adam Fligsten has been composing music for decades. After working in the music industry in both New York and Los Angeles, he's leveraging his incredible resume including tons of highly visible work in TV and film to get more heavily involved in video game sound design and composition. While Adam is presently under a number of NDAs, his recent contribution to the Marvel vs. Capcom series suggests that, once again, he's making a beeline for the coolest projects around. When the pandemic kept most of us in isolation, he turned to Twitch where he streamed the entire process of composing Ceres Station, a Super Metroid tribute album. Make no mistake: Silen Audio would love nothing more than to provide music and audio services for just about any game in development, but Adam maintains a refreshing philosophy about approachability and fun when it comes to making music. "You shouldn't be afraid to mess up," he says. "That's what practicing an instrument is. You just keep doing it over and over again until it sounds good. If you're trying to record something, you usually have enough time to get it right. I think that people put these tools on a pedestal and they shouldn't. It should be accessible to everybody. Just pick it up, make some noise until it sounds the way you want it to sound, and that's it. That's making music." Silen Audio was founded in 2016 in Los Angeles, California, and provides both sound design and composition services for indie and AAA studios. Show Links: Silen AudioAdamFligsten.comAdam Fligsten on Twitter Video Show: https://www.youtube.com/watch?v=EGD0PwISe9Q

Jun 10

57 min 8 sec

Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio's new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office purchases, and more. A "Fantastic" Transition to Indie Development It's difficult to imagine a triple-A veteran more optimistic than Jesse Attard. Since 2005, he's contributed to major projects at Ubisoft, Capcom, and Digital Extremes, putting him in the right places at the right times to work on everything from old flip phone games up to the BioShock series and even a late port of Street Fighter II. You'd be right to anticipate a story about burnout and the evisceration of hope in a notoriously brutal industry, yet Attard simply describes the move to indie development as a nice change of pace. "Oh, it's fantastic. It's great. I love doing it," Attard says about the move from the major-budget studios. "I love having my own engine. I loved working on [Digital Extremes'] engine as well...because you have a lot of flexibility in terms of what you can do and add to it." Tactic's upcoming title, Claire de Lune, uses the studio's own proprietary engine that the team started building back when the major game engine terms weren't nearly as inviting as they are now. The graphics and gameplay seen in the game's trailers look right at home alongside just about any modern title. Attard has stories about why game engine freedom is important to him. "BioShock was on [Unreal Engine]," he says. "And so we worked on BioShock, and you're terrified about touching any of the Epic code because if Epic decides to change that code, now you've got to merge them and it's just a big nightmare. Having your own engine, you have 100% flexibility. You can make it do exactly what you want. It's much easier to work with, from our standpoint. So that's been great." Beyond leveraging his technical experience, Attard is enjoying the additional creative influence he has as part of a small team. He wrote and took care of the full sound design for Claire de Lune. Tactic Studios is targeting a June 14th release date for Claire de Lune. Show Links: Claire de Lune on SteamTacticStudios.com Video Show: https://www.youtube.com/watch?v=37PeOLUuWH0

Jun 3

54 min 55 sec

Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio's mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community. Crowned Daemon Studios wants to guide you through an exploration of therapy and mental health issues unique from just about any other. Its visual novel adventure game, Syntherapy, places you (a therapist) in charge of the diagnosis and treatment of an artificial intelligence in a story with over 30 possible endings. This is not your average visual novel; Crowned Daemon leveraged publisher support to put together a fully voice-acted experience, and the sense of dramatic immersion is real. While you'll interact with an artificial patient in the game, the story's influence is both real and personal. "A lot of it's just personal history," says Arnold. "This actually started as sort of a cathartic exercise of sort of externalizing thoughts and feelings and things that I was trying to figure out in a format where I could read it back a little bit later and it wasn't just on my mind all the time." He says the idea of making the game's patient an AI came from the realization that we look at mental health in terms of functionality, much the way we tend to troubleshoot technology. In terms of professional consulting and research, Arnold says the writing of psychologist blogger Scott Alexander provided an eye-opening look at the mindset of a practicing therapist. Arnold credits Alexander's work with his understanding of the field's complicated relationship to society and its problems that don't always have perfectly clinical answers. Syntherapy is available now on Steam. Show links Syntherapy on SteamSyntherapyGame on Twitter Video show https://youtu.be/4iKmFmdOhr8

May 28

55 min 42 sec

Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio's upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team's vision for a connected, persistent VR experience, and more. AEXLAB aims to bring competitive multiplayer tactical gunplay to VR Jonathan Ovadia has been playing video games all of his life. What started as a love of Pokémon and other classic video games has resulted in his co-founding and leading AEXLAB, a virtual reality technologies and game studio. AEXLAB is currently aiming to bring the quality and polish of shooters like Halo, Call of Duty, and Counter-Strike to VR to create a truly immersive competitive multiplayer experience, and he wants to work with other gamers to do it. The team funded VAIL VR out-of-pocket for years before seeking external funding and, eventually, allowing members of the game's community to become direct investors in the game. Since that time, AEXLAB has successfully raised a million dollars in funding toward the game's continued development. "We're definitely not start-up guys," Ovadia says of his team. While he has an aggressive vision for the future of VAIL and AEXLAB, he says he prefers very slow and deliberate growth and that he doesn't care how long the game has to stay in development before it's ready. Show Links: VAIL VR on SteamPlayVAILVR.comVAIL VR Discord

Apr 27

52 min 30 sec

The Inside Video Game Creation virtual book tour continues with a segment for the always-entertaining Podcast vs Player podcast crew. We discuss the book, unusual interview experiences, balance and sacrifice in the industry, and more. Show Notes and Links: Podcast vs Player on the web@PODCASTvPlayer on TwitterInside Video Game Creation on Amazon Full Video Show: https://www.youtube.com/watch?v=IfY1b4nrjhQ Audio Show: https://open.spotify.com/episode/7isNLuZxfGCY8YSdRP6mD5?si=iazmaWrlSHqxr7monTOlpQ

Apr 24

15 min 1 sec

Todd appears on Carl Leducq's podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more. Show Notes and Links: The Zero to Play podcastCarl Leducq on TwitterInside Video Game Creation on Amazon Full Audio Show: https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13 Full Video Show: https://www.youtube.com/watch?v=O89IVmOd7R0

Apr 21

15 min 21 sec

At long last, Todd's Q&A interview book is out! Inside Video Game Creation: Development Experts Share Their Stories at Amazon. Ratings and reviews are greatly appreciated!

Apr 8

8 min 2 sec

Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more. Michelle Franklin, Recombobulator Games, and Space Boat https://www.youtube.com/watch?v=Bw3lYYQVoBo Recombobulator Games on TwitterRecombobulator.caSpace Boat - Episode 1 on SteamMichelle Franklin on Twitter If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Mar 20

1 hr 7 min

Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week! If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Mar 16

18 min 46 sec

It's difficult pitching yourself and what you have to offer, but it's important that you're able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart. …and by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Mar 11

51 min

Twitch streamer and friend of the show Matt Hill returns to talk workplace antics and exit strategies. Support our sponsors This show was sponsored by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes Matt Hill streams a variety of great games on Twitch. I drop in to chat and to play every time I'm able. Come hang out. Matt's on Twitter @OHC_MrDay If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 24

51 min 30 sec

Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs. Show Notes You can check out Eggnog Incorporated by Blue Pin Studio in the Steam store. Blue Pin Studio posts news and updates under @BluePinStudio1 on Twitter. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 18

35 min 21 sec

Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game's progress, Epic's impressive new cloud-based human model generator, Quest 2 development, working with your partner--it's almost Valentine's Day, after all--and more. …and by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes You can check out Joshua Johnson and TREE Industries' work on Ultimate Disc Golf in the Steam store or at UltimateDiscGolfGame.com. TREE Industries posts news and updates under @TREE_Industries on Twitter. You can read more about the Unreal Engine MetaHuman system at UnrealEngine.com. If you enjoy GameDev Breakdown Sign up for our free game dev newsletter!Subscribe to the podcast on the platform of your choiceFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 13

37 min 39 sec

The team behind Terraria cancels its Stadia release over Google's lazy account bans, CD Projekt Red's servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral! Show Notes To learn more about Google losing Terraria for Stadia, you can read more here on CodeWritePlay. You can also read up on the cyber attack situation unfolding at CD Projekt Red. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 10

34 min 17 sec

A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors. ...and by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes To learn about the WB Games nemesis system patent, check out Jon Ryan’s write-up for IGN, WB Games' Nemesis System Patent Was Approved This Week After Multiple Attempt You can find a deep-dive into Bethesda’s lawsuit against Warner Bros. over similarities between Fallout Shelter and Westworld here at CodeWritePlay. Julia Alexander covered the Bethesda/Warner Bros. settlement in an article titled Warner Bros., Bethesda settle lawsuit over Westworld mobile game for The Verge. PatentArcade.com has a long history of commenting and reporting on IP law news in the game industry, including Sega v. Fox Interactive for the obvious similarities between The Simpsons: Road Rage and Crazy Taxi. Ben Judge presents details on the first video game patent (ever) for MoneyWeek. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 7

33 min 14 sec

Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you'll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news. Show Notes On paid media council programs Rolling Stone seeks 'thought leaders' willing to pay $2,000 to write for them by Archie Bland for The GuardianWe Turned Down a Monthly Forbes.com Column. Here’s Why. by Saul Hafenbredl for C. Blohm & Associates Examples of paid media council gaming-related posts at Forbes How community-based video games came to dominate the marketIt's 2000 again: why the next gaming innovation cycle could follow the same path as the internetVideo games are standing in for physical world experiences during social distancingThe cloud is playing gamesGame on: as 5g deployments speed up so will cloud gamingThere are many more If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Feb 3

32 min 5 sec

A popular studio's future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what's being reported and examine everyone's responsibility to identify and help change this pattern in the workplace. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show links Scavengers Studio creative director accused of belittling, screaming at, groping employees, Rebekah Valentine for GamesIndustry.bizScavengers Studio suspends creative director after harassment allegations, Steven Messner for PC GamerOfficial statement by Scavengers Studio If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 29

41 min 16 sec

An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 26

38 min 50 sec

Alien Scumbags designer and developer, James Ross, calls in to discuss his game's early success and some of the unique ways he's involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show links Alien Scumbags on SteamMonsterFingerGames.comJames on Twitter If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 14

53 min 16 sec

For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA's FIFA loot boxes, and Moore... Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show notes LEGO x Unity episode of Bits N' Brickshttps://www.brickfanatics.com/bits-n-bricks-podcast-episode-5-focuses-on-lego-fan-power/Getting started with Love2Dhttps://love2d.org/wiki/Getting_StartedGB Studio (called "Game Boy Studio" in the episode)https://www.gbstudio.dev/SuperData Research report: 2020 in Reviewhttps://www.superdataresearch.com/blog/2020-year-in-reviewEA is finally acting on the loot box ban in the Netherlandshttps://insidersport.com/2020/12/14/ea-prepares-to-block-fifa-ultimate-team-mode-amid-loot-box-lawsuits/26 Particularly Rad Photos of EA's Peter Moorehttps://www.vg247.com/2014/05/16/26-particularly-rad-photos-of-eas-peter-moore/ If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 12

34 min 18 sec

We've endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Show notes While this show was mostly an informal chat, I mentioned the inspiration of the fantastic industry author Morgan Ramsay whose books you can (and should) find at MorganRamsay.com. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 8

41 min 37 sec

We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game--that is, co-op between a headset wearer and their smartphone-equipped teammates--Operation Armstrong. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. CreatorCrate links CreatorCrate.netCreatorCrate on SteamCreatorCrate on YouTube Operation Armstrong links Operation Armstrong on SteamOperation Armstrong Discord server If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Jan 4

49 min 32 sec

The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Last Call for Alcohol links Knightmare Games on TwitterKnightmare Games on ItchKnightmare Games Discord server Assimilate! links Friendship is Fun (website)Assimilate! on SteamAssimilate! on Twitter If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Dec 2020

47 min 31 sec

Following their appearances at Virtual Indie Games Expo 2020, the designers behind the Crumbs and Clash of the Genres board games call in to discuss inspiration, pandemic survival, and in one case, getting cut off on Fox News. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. Crumbs links Tidbit Games (Website)Tidbit Games Discord server Clash of the Genres links Clash of the Genres (Website)Clash of the Genres Discord ServerClash Game Night on Twitch If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Dec 2020

38 min 16 sec

Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreakdown to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months. GunDrill links https://twitter.com/GunDrill_@Brian_Mowat@Cogh_ TeamJumpers links TeamJumpers 2: New Reality on Steamhttps://www.youtube.com/expogamerdevhttps://twitter.com/imperfectstudiohttps://twitter.com/Sandii_Spoofshttps://twitter.com/Notamegalosaur If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Dec 2020

40 min 35 sec

Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation. To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers for access to the event. Rank: Warmaster links RankWarmaster.comLaser Beams & Particle Streams Software, Inc. at GameJolt RankWarmaster's Discord serverKathleen's art - http://www.titaniummelon.com/ Altercation links https://linktr.ee/AltercationGame If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Dec 2020

39 min 12 sec

In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience. Episode links Topgolf with Pro Putt at the Oculus storeRyan Engle on TwitterTopGolf.com If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayJoin us on Discord!

Dec 2020

51 min 6 sec

EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking--and receiving--refunds for Cyberpunk 2077, and it only gets weirder from here. Episode news stories https://www.gamesindustry.biz/articles/2020-12-14-ea-agrees-USD1-2-billion-acquisition-of-codemasters EA will purchase Codemasters to the tune of over $1.2 billion. The companies say this will allow them to "dominate the racing category." Codemasters makes fantastic racing games, but there's plenty of competition left in town. Here's hoping EA acts in their best interests. https://www.vrfocus.com/2020/12/facebook-oculus-account-linking-being-investigated-by-german-regulators/ Facebook's mandatory account linking on Quest 2 is under investigation in Germany. You may remember Germany briefly halted device sales over the summer, and even that wasn't the beginning of the country's distrust of Facebook. Many developers have also cried foul, but is it worth tanking your development efforts? https://www.theverge.com/2020/12/14/22173738/cyberpunk-2077-developer-apologizes-base-ps4-xbox-one-performance-issues-refunds Cyberpunk 2077 buzz on social media has been super weird--perhaps because it involves glitchy genitalia. CD Projekt Red has come forward to apologize for performance issues and offer to assist disappointed players in getting refunds over the course of the next week. Nonetheless, we're let down--and maybe even a little bit haunted--by what we've seen. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayCheck out our new show, GameDev Breakdown Radio!Join us on Discord!

Dec 2020

42 min 7 sec

We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual story about how Sony delisted a previous podcast guest. The Process Sony's developer program may look similar to those we've explored from Microsoft and Nintendo, but it's not without unique quirks. Registration itself is free, but Sony requires specific plans from studios for their projects (including game design documents where applicable), and most developers agree that publishing can't be accomplished without access to a dev kit. Developers don't seem to agree on how easy it is to get access to the necessary development hardware. Developer landing page - https://www.playstation.com/en-us/develop/.1/ PlayStation Partners site - https://partners.playstation.net/ Dev Kits With the exception of Microsoft, major console manufacturers are sticking with the longstanding dev kit tradition, and they aren't always easy to get ahold of. Images of the PS5 dev kit already leaked over a year ago, so we have confirmation that Sony developers will still need them for a long time. Here are the links we touch on in the episode. Image leaked in December ‘19 https://www.extremetech.com/gaming/302857-this-is-the-very-weird-playstation-5-developer-kitPS4 dev kits cost around $2,500 - https://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4https://www.gamasutra.com/view/news/196253/When_selfpublishing_on_PlayStation_4_heres_what_to_expect.phpProcess “still requires access to dev kits”“Feedback is optional” there’s a box to check if you want feedback from Sony about your game Sony determines how much marketing they’ll do for you based on their opinion of the game’s quality.  Funding It will sound like I'm pinning Sony to the wall about funding, but the truth is, their funding programs are entirely unique in the console development space. It's just worth noting that there's a lot we don't know about the latest fund they announced, including whether or not it will work like the Pub Fund program they initiated in the past. https://gamedaily.biz/article/1696/playstation-announces-10-million-fund-to-support-indies Controversy  This isn't BIG news, but it involves a previous podcast guest--and someone who will appear in the upcoming book--and it's a story you won't hear a lot about elsewhere. The Michael hicks story - https://medium.com/@whiteboyzwitattitude/why-our-ps4-game-is-banned-in-north-america-and-now-on-steam-ed3a1be6ef76 If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayCheck out our new show, GameDev Breakdown Radio!Join us on Discord!

Dec 2020

37 min 2 sec

TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community's most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more. Show topics https://ultimatediscgolfgame.com/ Ultimate Disc Golf is an upcoming disc golf game from TREE Industries. The game has been profiled on the UDisc blog and elsewhere around the sport's community and is currently finishing Alpha testing. https://www.tree.industries/ TREE Industries is a St. Louis-based tech start-up doing work in the fields of AI, machine learning, games, AR/VR, and more. https://www.svsports.com/info/beginners-disc-golf-guide Disc golf is a sport played on a course--not much unlike golf--but with the objective of throwing a disc into a basket with hanging chains in as few throws as possible. Many municipal parks, universities, and other accessible properties have free courses on which to play. Many popular YouTube channels and websites host disc golf content, and it can occasionally be seen on CBS, ESPN, and other networks. The sport has professional athletes, tournaments, and many other parallels to traditional golf. If you enjoy GameDev Breakdown Subscribe on the platform of your choiceDrop a rating/review on Apple Podcasts or hit the Follow button on SpotifyFollow us on Twitter@GameDevPod@CodeWritePlay@MechatodzillaCheck show notes and articles here at CodeWritePlayCheck out our new show, GameDev Breakdown Radio!Join us on Discord!

Dec 2020

45 min 30 sec