GameDev Loadout | A Game Developer Podcast

By Tony Chan

A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.

  1. 1.
    117 Don’t Overestimate The Game Industry but Don’t UnderEstimate Yourself with Trynn Check
    52:09
  2. 2.
    116 Ask Developers Ahead of Time On Exactly What They Want in a Voice Over with Ben Britton
    47:57
  3. 3.
    115 Step Number One: Get a Purpose with Vincent Michael
    51:27
  4. 4.
    114 Get Voice Actors Early in the Project, Practice Emotional Agility, and Fix Your Website with Jay Britton
    44:38
  5. 5.
    113 Trust Your Inner Voice When Composing Music with Mikolai Stroinski
    39:48
  6. 6.
    112 Who Are Your Games For and What Are Their Needs with Jeremy Liu
    43:48
  7. 7.
    111 Take Breaks, Get a Co-Producer & Co-Writer, Take Breaks Again with Gary Kings
    47:10
  8. 8.
    110 Practicing Voice Over Involves 90 Percent Interpretation with Ivy Dupler
    46:24
  1. 9.
    109 You Cannot Talk About Your Game Enough with Nic Rutherford
    37:33
  2. 10.
    108 Spend Less Time Developing Your Games with Xalavier Nelson Jr.
    46:09
  3. 11.
    Happy Holidays Rerun 66 JUST DO IT! with Henrique Olifiers
    44:15
  4. 12.
    107 Learn In-Demand Skills that Companies Need to Get Hired with Jordan Blackman
    30:37
  5. 13.
    106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar
    45:33
  6. 14.
    105 How David Galindo Use Real-Life Experiences to Create a Unique Game
    44:15
  7. 15.
    Rerun 02 How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz
    39:17
  8. 16.
    104 The Decision to Finally Go Full-Time Indie with Nathan Hamley
    37:42
  9. 17.
    Techniques for You to Master Unity and Productivity with Roger Miller GDL 103
    43:52
  10. 18.
    Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102
    32:19
  11. 19.
    How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101
    49:16
  12. 20.
    Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100
    28:58
  13. 21.
    How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99
    50:37
  14. 22.
    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
    54:14
  15. 23.
    How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97
    36:07
  16. 24.
    Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96
    52:12
  17. 25.
    At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
    41:29
  18. 26.
    You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
    55:54
  19. 27.
    Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
    48:58
  20. 28.
    92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
    48:09
  21. 29.
    91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
    47:25
  22. 30.
    90: Seek Comfortability to Increase Productivity with Katharine Neil
    48:22
  23. 31.
    89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
    50:10
  24. 32.
    88: Join a Great Community for Inspiration with Jason Canam from Household Games
    43:09
  25. 33.
    87: Going Indie with Jake Birkett of Grey Alien Games
    47:01
  26. 34.
    86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
    56:31
  27. 35.
    85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
    52:59
  28. 36.
    84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
    40:28
  29. 37.
    83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
    59:18
  30. 38.
    82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
    46:10
  31. 39.
    81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
    1:00:27
  32. 40.
    80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
    55:08
  33. 41.
    79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
    56:11
  34. 42.
    78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
    45:35
  35. 43.
    77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
    56:07
  36. 44.
    76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
    59:30
  37. 45.
    75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
    45:58
  38. 46.
    74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
    39:57
  39. 47.
    73: How to Make Indie Games with a Low Budget with Oded Sharon
    41:10
  40. 48.
    72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
    48:28
  41. 49.
    71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
    37:55
  42. 50.
    70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
    35:58

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