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Game Dev Loadout | A Game Developer Podcast

By Tony Chan @gamedevloadout

Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, need inspiration, or want effective strategies then this podcast is for you. You will get ACTIONABLE advice during your commute, workout, or 'me' time. We cover many subjects that include programming, marketing, user experience, art, sound engineer, producer, game design, community, and career building. Each episode details the journey of a game industry professional who shares their WORST moment and lessons learned, key principles for success, and why they love their job. Each episode ends with the Beta Phase where Tony Chan extracts personal values, internet resources, and action steps for you, GAME DEVS!

  1. 1.
    Taking a Break07/04/2018
    2:36
  2. 2.
    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 9806/13/2018
    54:14
  3. 3.
    How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 9706/06/2018
    36:07
  4. 4.
    Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 9605/30/2018
    52:12
  5. 5.
    At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 9505/23/2018
    41:29
  6. 6.
    You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 9405/16/2018
    55:54
  7. 7.
    Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 9305/09/2018
    48:58
  8. 8.
    92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo05/02/2018
    48:09
  1. 9.
    91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH04/25/2018
    47:25
  2. 10.
    90: Seek Comfortability to Increase Productivity with Katharine Neil04/18/2018
    48:22
  3. 11.
    89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games04/11/2018
    50:10
  4. 12.
    88: Join a Great Community for Inspiration with Jason Canam from Household Games04/04/2018
    43:09
  5. 13.
    87: Going Indie with Jake Birkett of Grey Alien Games03/28/2018
    47:01
  6. 14.
    86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel03/21/2018
    56:31
  7. 15.
    85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios03/14/2018
    52:59
  8. 16.
    84: What Makes People Buy Games with Dan Schoenbaum of Cooladata03/07/2018
    40:28
  9. 17.
    83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games02/28/2018
    59:18
  10. 18.
    82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University02/21/2018
    46:10
  11. 19.
    81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio02/14/2018
    1:00:27
  12. 20.
    80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel02/07/2018
    55:08
  13. 21.
    79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum01/31/2018
    56:11
  14. 22.
    78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo01/24/2018
    45:35
  15. 23.
    77: Always be Kind to your Audience and Embracing Limitation with Wing Cho01/17/2018
    56:07
  16. 24.
    76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media01/10/2018
    59:30
  17. 25.
    75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts01/03/2018
    45:58
  18. 26.
    74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio12/27/2017
    39:57
  19. 27.
    73: How to Make Indie Games with a Low Budget with Oded Sharon12/20/2017
    41:10
  20. 28.
    72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez12/13/2017
    48:28
  21. 29.
    71: Resume, Cover Letter, and Getting a Job with Sonia Michaels12/06/2017
    37:55
  22. 30.
    70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock11/29/2017
    35:58
  23. 31.
    69: How to Cast Actors and Direct Voice Dialogue with DB Cooper11/22/2017
    56:15
  24. 32.
    Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan11/17/2017
    9:43
  25. 33.
    68: Marketing, Social Media, and Friendships with Daniel Doan11/13/2017
    48:10
  26. 34.
    67: The Influence of Sound and Finding Great People with Michael Sweet11/06/2017
    48:15
  27. 35.
    66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios10/30/2017
    46:59
  28. 36.
    65: Honest Communication in Business Development with Jake DiGennaro10/23/2017
    44:07
  29. 37.
    Bonus 3: Austin Game Conference, Wordpress, and FREE Giveaways10/19/2017
    4:45
  30. 38.
    64: The Scary Thought of Being Homeless with Nicolae Berbece10/16/2017
    42:57
  31. 39.
    63: Research for Authenticity with Alexandra Lucas10/09/2017
    51:39
  32. 40.
    62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III10/02/2017
    39:22
  33. 41.
    61: Don't Underestimate the Value of Pre-Production with Michael Csurics09/25/2017
    46:52
  34. 42.
    60: How to Playtest Games with Deborah Hendersen09/18/2017
    35:45
  35. 43.
    59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper09/11/2017
    48:20
  36. 44.
    58: Don't Alienate Your Players with Nicolas Reinhart09/10/2017
    21:31
  37. 45.
    57: Tabletop Games are About the Social Experience with Geoffrey Engelstein09/09/2017
    21:05
  38. 46.
    Bonus 2: Podcast Format Change09/08/2017
    4:41
  39. 47.
    56: How Games Impact People with Ches Hall from +7 Intelligence Podcast09/08/2017
    21:20
  40. 48.
    55: The Sound That's Most Important Should Overtake Other Sounds With Guy Somberg09/07/2017
    25:30
  41. 49.
    54: Don't Ask Someone To Do Something You Aren't Willing to Do with Justin Fischer09/06/2017
    28:24
  42. 50.
    53: Don't Bank on Something Until It Comes Through with Matt Schoen09/05/2017
    22:44
  43. 51.
    52: How Players Engage With Your Game with Jerry Belich09/04/2017
    31:29
  44. 52.
    51: Define Your Passion and Take the Risk with Nicholas Britton09/03/2017
    26:04
  45. 53.
    50: Be Hungry to Learn with Fakhra AlMansouri09/02/2017
    20:58
  46. 54.
    49: Make Your Hook Engaging with Thomas Reisenegger09/01/2017
    21:43
  47. 55.
    48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan08/31/2017
    22:59
  48. 56.
    47: Be a Great Teammate and Cherish the Memories with Dave Lang08/30/2017
    21:03
  49. 57.
    46: Look at the Data with Russell Carroll08/29/2017
    23:57
  50. 58.
    45: Learn to Write First Then Write for Video Games with William Harms08/28/2017
    26:33
  51. 59.
    44: The Community Got Your Back with Matthew Viglione08/27/2017
    23:10
  52. 60.
    43: Writing Interactive Music with Garry Schyman08/26/2017
    28:22
  53. 61.
    42: Contracts for a Peace of Mind with Brandon Sheffield08/25/2017
    26:44
  54. 62.
    41: Avoid Feature Creep with Zachary Berenger08/24/2017
    24:38
  55. 63.
    40: Have a Flexible Purpose with Robin Arnott08/23/2017
    26:10
  56. 64.
    39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short08/22/2017
    22:45
  57. 65.
    38: Internalize Measurement Within the Game with Adrian Bauer08/21/2017
    30:06
  58. 66.
    37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder08/20/2017
    28:10
  59. 67.
    36: Project Management In Game Development Is Important with Akitomo Morita08/19/2017
    23:17
  60. 68.
    35: Designing Stories for AR/VR with Rob Morgan08/18/2017
    31:02
  61. 69.
    34: You Don't Need A Computer To Design Games with Stone Librande08/17/2017
    25:12
  62. 70.
    33: How Games Contribute to Civic Life with Benjamin Stokes08/16/2017
    26:44
  63. 71.
    32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau08/15/2017
    29:26
  64. 72.
    31: Players Needs to Know Why They are Doing Things with Andy Ashcraft08/14/2017
    25:16
  65. 73.
    Bonus 1: Recap of my First Incredible Month08/13/2017
    5:43
  66. 74.
    30: Invest Time in Your People with Brandon Smith08/13/2017
    25:04
  67. 75.
    29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding08/12/2017
    35:33
  68. 76.
    28: How to Build Along with the Players and Not For Them with Om Tandon08/11/2017
    25:32
  69. 77.
    27 Zachary Forcher: Three Pillars involve Time, Money, and Quality08/10/2017
    28:51
  70. 78.
    26 Bob Bates: Player Empathy - Play from the User Perspective08/09/2017
    26:38
  71. 79.
    25 Jeff Howard: It All Comes Down to Communication08/08/2017
    26:26
  72. 80.
    24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off08/07/2017
    28:58
  73. 81.
    23 Trish Rigdon: The Infusion of Media Arts and Video Games08/06/2017
    22:14
  74. 82.
    22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea08/05/2017
    22:29
  75. 83.
    21 Jaycee Salinas: ALWAYS ASK QUESTIONS08/04/2017
    26:10
  76. 84.
    20 Juan Gril: Trust Your Instinct If You Believe In Your Game08/03/2017
    25:56
  77. 85.
    19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen08/02/2017
    25:46
  78. 86.
    18 Enrique Pina: Fall in Love the Process of Game Development08/01/2017
    30:08
  79. 87.
    17 Ahmad Bilal: All Hard Work, There Are No Shortcuts07/31/2017
    33:55
  80. 88.
    16 Rich Vreeland: Be Authentic07/30/2017
    19:26
  81. 89.
    15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal07/29/2017
    19:29
  82. 90.
    14 Veronica Flint: Do Not Switch Game Engine During Development07/28/2017
    27:42
  83. 91.
    13 Catt Small: Decide Your Pay Model As Soon As Possible07/27/2017
    27:18
  84. 92.
    12 Ted Aronson: Games with Social Impact07/26/2017
    26:47
  85. 93.
    11 Dave Rohrl: Never Ever Release a Game You're Not Proud Of07/25/2017
    30:25
  86. 94.
    10 Grant Shonkwiler: People Over Product, Product Over Process07/24/2017
    28:51
  87. 95.
    09 Joseph Longoria: Stop Talking and Finish Your Game!07/23/2017
    27:18
  88. 96.
    08 Keith Turkowski: Have the End in Mind07/22/2017
    27:17
  89. 97.
    07 Scott Brodie: What's the Heart of Your Game?07/21/2017
    23:58
  90. 98.
    06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications07/20/2017
    26:42
  91. 99.
    05: Convey Your Ideas Clearly with Phillip Morales07/19/2017
    34:43
  92. 100.
    04: Start With a WOW Moment with Tim Ruswick07/18/2017
    24:53
  93. 101.
    03: How to Build an Engaging Community with Richard Millington07/17/2017
    24:43
  94. 102.
    02: How to Get Started in the Video Game Industry with Angel Muniz07/17/2017
    41:03
  95. 103.
    01: Interviewing Game Industry Professionals with Tony Chan07/17/2017
    12:40

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