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Game Dev Loadout | A Game Developer Podcast

By Tony Chan @gamedevloadout

Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, need inspiration, or want effective strategies then this podcast is for you. You will get ACTIONABLE advice during your commute, workout, or 'me' time. We cover many subjects that include programming, marketing, user experience, art, sound engineer, producer, game design, community, and career building. Each episode details the journey of a game industry professional who shares their WORST moment and lessons learned, key principles for success, and why they love their job. Each episode ends with the Beta Phase where Tony Chan extracts personal values, internet resources, and action steps for you, GAME DEVS!

  1. 1.
    Taking a Break4 July 2018
    2:36
  2. 2.
    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 9813 June 2018
    54:14
  3. 3.
    How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 976 June 2018
    36:07
  4. 4.
    Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 9630 May 2018
    52:12
  5. 5.
    At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 9523 May 2018
    41:29
  6. 6.
    You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 9416 May 2018
    55:54
  7. 7.
    Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 939 May 2018
    48:58
  8. 8.
    92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo2 May 2018
    48:09
  1. 9.
    91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH25 April 2018
    47:25
  2. 10.
    90: Seek Comfortability to Increase Productivity with Katharine Neil18 April 2018
    48:22
  3. 11.
    89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games11 April 2018
    50:10
  4. 12.
    88: Join a Great Community for Inspiration with Jason Canam from Household Games4 April 2018
    43:09
  5. 13.
    87: Going Indie with Jake Birkett of Grey Alien Games28 March 2018
    47:01
  6. 14.
    86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel21 March 2018
    56:31
  7. 15.
    85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios14 March 2018
    52:59
  8. 16.
    84: What Makes People Buy Games with Dan Schoenbaum of Cooladata7 March 2018
    40:28
  9. 17.
    83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games28 February 2018
    59:18
  10. 18.
    82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University21 February 2018
    46:10
  11. 19.
    81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio14 February 2018
    1:00:27
  12. 20.
    80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel7 February 2018
    55:08
  13. 21.
    79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum31 January 2018
    56:11
  14. 22.
    78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo24 January 2018
    45:35
  15. 23.
    77: Always be Kind to your Audience and Embracing Limitation with Wing Cho17 January 2018
    56:07
  16. 24.
    76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media10 January 2018
    59:30
  17. 25.
    75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts3 January 2018
    45:58
  18. 26.
    74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio27 December 2017
    39:57
  19. 27.
    73: How to Make Indie Games with a Low Budget with Oded Sharon20 December 2017
    41:10
  20. 28.
    72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez13 December 2017
    48:28
  21. 29.
    71: Resume, Cover Letter, and Getting a Job with Sonia Michaels6 December 2017
    37:55
  22. 30.
    70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock29 November 2017
    35:58
  23. 31.
    69: How to Cast Actors and Direct Voice Dialogue with DB Cooper22 November 2017
    56:15
  24. 32.
    Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan17 November 2017
    9:43
  25. 33.
    68: Marketing, Social Media, and Friendships with Daniel Doan13 November 2017
    48:10
  26. 34.
    67: The Influence of Sound and Finding Great People with Michael Sweet6 November 2017
    48:15
  27. 35.
    66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios30 October 2017
    46:59
  28. 36.
    65: Honest Communication in Business Development with Jake DiGennaro23 October 2017
    44:07
  29. 37.
    Bonus 3: Austin Game Conference, Wordpress, and FREE Giveaways19 October 2017
    4:45
  30. 38.
    64: The Scary Thought of Being Homeless with Nicolae Berbece16 October 2017
    42:57
  31. 39.
    63: Research for Authenticity with Alexandra Lucas9 October 2017
    51:39
  32. 40.
    62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III2 October 2017
    39:22
  33. 41.
    61: Don't Underestimate the Value of Pre-Production with Michael Csurics25 September 2017
    46:52
  34. 42.
    60: How to Playtest Games with Deborah Hendersen18 September 2017
    35:45
  35. 43.
    59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper11 September 2017
    48:20
  36. 44.
    58: Don't Alienate Your Players with Nicolas Reinhart10 September 2017
    21:31
  37. 45.
    57: Tabletop Games are About the Social Experience with Geoffrey Engelstein9 September 2017
    21:05
  38. 46.
    Bonus 2: Podcast Format Change8 September 2017
    4:41
  39. 47.
    56: How Games Impact People with Ches Hall from +7 Intelligence Podcast8 September 2017
    21:20
  40. 48.
    55: The Sound That's Most Important Should Overtake Other Sounds With Guy Somberg7 September 2017
    25:30
  41. 49.
    54: Don't Ask Someone To Do Something You Aren't Willing to Do with Justin Fischer6 September 2017
    28:24
  42. 50.
    53: Don't Bank on Something Until It Comes Through with Matt Schoen5 September 2017
    22:44
  43. 51.
    52: How Players Engage With Your Game with Jerry Belich4 September 2017
    31:29
  44. 52.
    51: Define Your Passion and Take the Risk with Nicholas Britton3 September 2017
    26:04
  45. 53.
    50: Be Hungry to Learn with Fakhra AlMansouri2 September 2017
    20:58
  46. 54.
    49: Make Your Hook Engaging with Thomas Reisenegger1 September 2017
    21:43
  47. 55.
    48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan31 August 2017
    22:59
  48. 56.
    47: Be a Great Teammate and Cherish the Memories with Dave Lang30 August 2017
    21:03
  49. 57.
    46: Look at the Data with Russell Carroll29 August 2017
    23:57
  50. 58.
    45: Learn to Write First Then Write for Video Games with William Harms28 August 2017
    26:33
  51. 59.
    44: The Community Got Your Back with Matthew Viglione27 August 2017
    23:10
  52. 60.
    43: Writing Interactive Music with Garry Schyman26 August 2017
    28:22
  53. 61.
    42: Contracts for a Peace of Mind with Brandon Sheffield25 August 2017
    26:44
  54. 62.
    41: Avoid Feature Creep with Zachary Berenger24 August 2017
    24:38
  55. 63.
    40: Have a Flexible Purpose with Robin Arnott23 August 2017
    26:10
  56. 64.
    39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short22 August 2017
    22:45
  57. 65.
    38: Internalize Measurement Within the Game with Adrian Bauer21 August 2017
    30:06
  58. 66.
    37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder20 August 2017
    28:10
  59. 67.
    36: Project Management In Game Development Is Important with Akitomo Morita19 August 2017
    23:17
  60. 68.
    35: Designing Stories for AR/VR with Rob Morgan18 August 2017
    31:02
  61. 69.
    34: You Don't Need A Computer To Design Games with Stone Librande17 August 2017
    25:12
  62. 70.
    33: How Games Contribute to Civic Life with Benjamin Stokes16 August 2017
    26:44
  63. 71.
    32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau15 August 2017
    29:26
  64. 72.
    31: Players Needs to Know Why They are Doing Things with Andy Ashcraft14 August 2017
    25:16
  65. 73.
    Bonus 1: Recap of my First Incredible Month13 August 2017
    5:43
  66. 74.
    30: Invest Time in Your People with Brandon Smith13 August 2017
    25:04
  67. 75.
    29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding12 August 2017
    35:33
  68. 76.
    28: How to Build Along with the Players and Not For Them with Om Tandon11 August 2017
    25:32
  69. 77.
    27 Zachary Forcher: Three Pillars involve Time, Money, and Quality10 August 2017
    28:51
  70. 78.
    26 Bob Bates: Player Empathy - Play from the User Perspective9 August 2017
    26:38
  71. 79.
    25 Jeff Howard: It All Comes Down to Communication8 August 2017
    26:26
  72. 80.
    24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off7 August 2017
    28:58
  73. 81.
    23 Trish Rigdon: The Infusion of Media Arts and Video Games6 August 2017
    22:14
  74. 82.
    22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea5 August 2017
    22:29
  75. 83.
    21 Jaycee Salinas: ALWAYS ASK QUESTIONS4 August 2017
    26:10
  76. 84.
    20 Juan Gril: Trust Your Instinct If You Believe In Your Game3 August 2017
    25:56
  77. 85.
    19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen2 August 2017
    25:46
  78. 86.
    18 Enrique Pina: Fall in Love the Process of Game Development1 August 2017
    30:08
  79. 87.
    17 Ahmad Bilal: All Hard Work, There Are No Shortcuts31 July 2017
    33:55
  80. 88.
    16 Rich Vreeland: Be Authentic30 July 2017
    19:26
  81. 89.
    15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal29 July 2017
    19:29
  82. 90.
    14 Veronica Flint: Do Not Switch Game Engine During Development28 July 2017
    27:42
  83. 91.
    13 Catt Small: Decide Your Pay Model As Soon As Possible27 July 2017
    27:18
  84. 92.
    12 Ted Aronson: Games with Social Impact26 July 2017
    26:47
  85. 93.
    11 Dave Rohrl: Never Ever Release a Game You're Not Proud Of25 July 2017
    30:25
  86. 94.
    10 Grant Shonkwiler: People Over Product, Product Over Process24 July 2017
    28:51
  87. 95.
    09 Joseph Longoria: Stop Talking and Finish Your Game!23 July 2017
    27:18
  88. 96.
    08 Keith Turkowski: Have the End in Mind22 July 2017
    27:17
  89. 97.
    07 Scott Brodie: What's the Heart of Your Game?21 July 2017
    23:58
  90. 98.
    06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications20 July 2017
    26:42
  91. 99.
    05: Convey Your Ideas Clearly with Phillip Morales19 July 2017
    34:43
  92. 100.
    04: Start With a WOW Moment with Tim Ruswick18 July 2017
    24:53

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