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Presentable

By Relay FM

The Presentable Podcast focuses on how we design and build the products that are shaping our digital future. We'll track the tools, trends, and methods being used by teams from the biggest companies and latest startups. In each episode, Jeff will bring over two decades of experience as a designer, developer, entrepreneur, and investor as he chats with guests about how design is changing the world. Hosted by Jeff Veen.

  1. 1.
    94: The Creative Importance of Side Projects08/31/2020
    47:33
  2. 2.
    93: Designing for Cognitive Bias08/19/2020
    47:37
  3. 3.
    92: Mindfully Designing for Different Cultures07/30/2020
    44:42
  4. 4.
    91: How to Design Your Job07/17/2020
    52:54
  5. 5.
    90: Changing Our Understanding of Emotion in Design06/30/2020
    44:44
  6. 6.
    89: The Human Experience of Self-Driving Cars06/16/2020
    46:43
  7. 7.
    88: Good Design Can Help Us Change05/27/2020
    46:17
  8. 8.
    87: How Design Makes the World05/12/2020
    50:32
  1. 9.
    86: Working Together When We're Apart04/30/2020
    47:00
  2. 10.
    85: Good Design Is Well Written04/17/2020
    39:05
  3. 11.
    84: Ethical Design in an Age of Uncertainty03/31/2020
    45:50
  4. 12.
    83: Discussing Disability-Led Design03/16/2020
    40:25
  5. 13.
    82: Why Do We Go to Design Conferences?02/28/2020
    42:29
  6. 14.
    81: Designing the Machines That Make Modern Music02/12/2020
    39:32
  7. 15.
    80: Presentable Live from the New Adventures Conference, Part 201/31/2020
    32:16
  8. 16.
    79: Presentable Live from the New Adventures Conference, Part 101/29/2020
    32:35
  9. 17.
    78: Life, the Universe, and Everything01/14/2020
    55:36
  10. 18.
    77: How Likely Are You to Recommend This Podcast to a Friend?12/19/2019
    48:21
  11. 19.
    76: Craft Is a Journey11/27/2019
    53:26
  12. 20.
    75: Shouldn't More Designers be CEOs?11/22/2019
    45:03
  13. 21.
    74: Can You Do Real Design on an iPad?11/15/2019
    46:08
  14. 22.
    73: Alexa, Design a Voice App for Me11/06/2019
    41:15
  15. 23.
    72: Changing the Power Dynamics of Design Critiques10/12/2019
    42:13
  16. 24.
    71: Creativity Still Needs to Pay the Rent09/30/2019
    40:50
  17. 25.
    70: Hacking Great Design From Startup to Megacorp09/17/2019
    46:54
  18. 26.
    69: Slow Down. Take a Breath. Look Around. Design Something.08/27/2019
    53:42
  19. 27.
    68: How Design Ruined the Internet07/29/2019
    46:38
  20. 28.
    67: The Art of Resilience07/17/2019
    49:37
  21. 29.
    66: Apple After Jony Ive06/28/2019
    46:06
  22. 30.
    65: Fonts in iOS 13: Why They Matter06/13/2019
    50:41
  23. 31.
    64: On Creativity and How to Get Unstuck05/31/2019
    52:40
  24. 32.
    63: Designing a Less Terrifying Home Buying Experience05/21/2019
    44:25
  25. 33.
    62: Design Systems Are for People04/30/2019
    1:03:24
  26. 34.
    61: The Dark Art of Designing for Print03/29/2019
    41:36
  27. 35.
    60: How to Tell if a Company Is Good at Design03/14/2019
    46:07
  28. 36.
    59: How to Price Design Services02/28/2019
    45:28
  29. 37.
    58: Designing Around Digital Privilege02/14/2019
    55:53
  30. 38.
    57: Using Design to Hack Government Bureaucracy01/29/2019
    44:19
  31. 39.
    56: How to Present Your Work01/11/2019
    56:43
  32. 40.
    55: 10,000 Steps to Building a Great Product 12/04/2018
    45:03
  33. 41.
    54: Don’t Design Alone: Cultivating Communities of Practice11/16/2018
    43:03
  34. 42.
    53: Who is the Head of Product?10/31/2018
    43:45
  35. 43.
    52: The Helvetica of Banks10/24/2018
    46:58
  36. 44.
    51: An Oral History of Web Standards With Jeffrey Zeldman09/13/2018
    57:48
  37. 45.
    50: Learning How to Listen08/28/2018
    51:02
  38. 46.
    49: Flexible Typesetting07/31/2018
    42:23
  39. 47.
    48: Designing a Less Distracting Future07/23/2018
    47:23
  40. 48.
    47: The Oral History of Information Architecture, with Lou Rosenfeld06/27/2018
    50:47
  41. 49.
    46: Design at Massive Scale05/19/2018
    45:38
  42. 50.
    45: How Does Design Get Made?05/07/2018
    45:02
  43. 51.
    44: How Not to Screw Up Your Brand04/27/2018
    47:39
  44. 52.
    43: Google AMP vs the Web04/06/2018
    43:02
  45. 53.
    42: Can We Design Better Meetings?03/30/2018
    51:47
  46. 54.
    41: What to Do With a Seat at the Table03/14/2018
    53:00
  47. 55.
    40: Driving UX Research at Uber02/28/2018
    44:15
  48. 56.
    39: The Challenge of Starting a Design Career02/21/2018
    45:47
  49. 57.
    38: Design vs Capitalism01/31/2018
    1:08:22
  50. 58.
    37: Do Diverse Teams Really Make Better Products?01/16/2018
    41:07
  51. 59.
    36: User Research as an Agent of Corporate Change12/22/2017
    43:21
  52. 60.
    35: Promoting Yourself as a Designer (And the History of Dribbble)11/28/2017
    51:51
  53. 61.
    34: What User Research Can Learn From Growth Hacking11/16/2017
    40:51
  54. 62.
    33: The Temptations of Designing with Animation11/02/2017
    34:45
  55. 63.
    32: Designing the Space You Work In10/11/2017
    46:41
  56. 64.
    31: Designed in California09/26/2017
    39:29
  57. 65.
    30: Accessibility is Social Justice09/07/2017
    43:19
  58. 66.
    29: Designing with Artificial Intelligence: The Dinosaur on a Surfboard08/25/2017
    40:47
  59. 67.
    28: Everything You Know About Web Design Changed Last March08/08/2017
    52:21
  60. 68.
    27: Designing Hardware is Insanely Difficult07/14/2017
    51:05
  61. 69.
    26: How to Give Good Feedback06/30/2017
    51:22
  62. 70.
    25: The Tenuous Resilience of the Open Web06/08/2017
    49:20
  63. 71.
    24: More Empathy Might Be Making Things Worse05/12/2017
    44:00
  64. 72.
    23: How to Get Hired, with Jared Spool05/02/2017
    1:00:00
  65. 73.
    22: Jessica Hische Is Good at Freelancing04/14/2017
    53:06
  66. 74.
    21: How We’ll Design for Virtual Reality03/29/2017
    47:19
  67. 75.
    20: Design Sprints: How to Get Your Boss to Draw in Just 5 Days03/16/2017
    45:58
  68. 76.
    19: Design Ethics and the Race to the Bottom of the Brain Stem03/01/2017
    45:13
  69. 77.
    18: So What Is It Exactly That Product Managers Do?02/15/2017
    46:26
  70. 78.
    17: My Dishwasher Really Needs Bluetooth02/03/2017
    54:23
  71. 79.
    16: Design at Google Is Like Baseball in Europe01/20/2017
    42:30
  72. 80.
    15: The Voice of Slack01/06/2017
    51:38
  73. 81.
    14: The Next Billion Users12/08/2016
    45:32
  74. 82.
    13: So You Want To Be a Design Leader11/23/2016
    50:34
  75. 83.
    12: Our Tools Give Us Superpowers11/11/2016
    52:15
  76. 84.
    11: The Election Isn't Rigged, It's Just Poorly Designed10/28/2016
    58:12
  77. 85.
    10: Variable Fonts in CSS are Crazy Awesome10/12/2016
    46:21
  78. 86.
    9: Designing for the App Store, with John Gruber09/29/2016
    46:48
  79. 87.
    8: Why Do Good Teams Design Bad Things?09/15/2016
    57:35
  80. 88.
    7: Why Don't Style Guides Ever Work?08/23/2016
    48:25
  81. 89.
    6: It Takes a Village to Build a Website08/05/2016
    50:43
  82. 90.
    5: The Color Show07/21/2016
    57:54
  83. 91.
    4: You've Got to Learn to Talk Numbers07/07/2016
    36:10
  84. 92.
    3: The Typography Show06/21/2016
    53:43
  85. 93.
    2: App Fan Art06/08/2016
    50:56
  86. 94.
    1: Catastrophizing the End of the GUI05/25/2016
    45:31
  87. 95.
    0: We Have Time to Play Pictionary05/24/2016
    58:30

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