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Nerdlab Podcast

By Marvin Hegen

The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!

  1. 1.
    068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian Kudahl09/16/2020
    54:28
  2. 2.
    067 – How to lead a Playtest by asking the right Questions09/03/2020
    35:49
  3. 3.
    066 – Combining Game Genres in Dinn TCG with Gabriel and Hayley08/24/2020
    51:59
  4. 4.
    065 – How to write a Board Game Rulebook08/17/2020
    32:14
  5. 5.
    064 – 10 Common Mistakes of new Game Designers08/10/2020
    36:40
  6. 6.
    063 – Diverse and Innovative Attributes and Stats in Strategy Card Games – Part 208/03/2020
    30:33
  7. 7.
    062 – Diverse and Innovative Attributes and Stats in Strategy Card Games07/24/2020
    37:31
  8. 8.
    061 – Fun and Frustration in Roguelike Deckbuilding Games like Monster Train and Slay the Spire06/06/2020
    35:21
  1. 9.
    060 – Set Collection in Board Games05/22/2020
    34:27
  2. 10.
    059 – Iterate, Iterate, Iterate, Iterate, Iterate … Succeed05/14/2020
    31:49
  3. 11.
    058 – How to Improve the Time Value Coefficient by Reducing Game Length05/05/2020
    39:10
  4. 12.
    057 – Keyword Counters and their benefits in Magics new Set Ikoria04/28/2020
    29:48
  5. 13.
    056 – How to Design Quest Cards Players won’t forget04/21/2020
    1:02:48
  6. 14.
    055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from them04/14/2020
    39:04
  7. 15.
    054 – GWENT – 5 Exceptional Design Choices and what we can learn from them04/07/2020
    31:04
  8. 16.
    053 – Simultaneous Action Selection in Ambal Tournament with Bernardo Bittencourt03/30/2020
    55:10
  9. 17.
    052 – Interaction in Board Games and Strategy Card Games03/24/2020
    36:14
  10. 18.
    051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.)03/16/2020
    36:35
  11. 19.
    050 – Why you should join a Game Design Mastermind Group03/09/2020
    30:48
  12. 20.
    049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of Animus03/02/2020
    1:18:43
  13. 21.
    048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from them02/24/2020
    41:31
  14. 22.
    047 – 15 Ways to Reduce Analysis Paralysis during Game Design02/17/2020
    42:01
  15. 23.
    046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process02/10/2020
    1:13:07
  16. 24.
    045 – Designing RPGs with and for Kids with Kevin Ferrone the Designer of Starport02/03/2020
    46:04
  17. 25.
    044 – Marketing a Board Game as a First Time Publisher with Brandon Seeger (Battle Babies)01/27/2020
    48:12
  18. 26.
    043 – How to create a Design Skeleton in 7 Steps01/20/2020
    35:04
  19. 27.
    042 – Mythgard Review – 8 Exceptional Design Choices and what we can learn from them01/13/2020
    42:09
  20. 28.
    041 – A year of Game Design and Podcasting in Review01/06/2020
    22:49
  21. 29.
    040 – The Role of Keywords in Strategy Card Games like TCGs, CCGs, and LCGs12/27/2019
    40:36
  22. 30.
    039 – Graphic Design & and Illustration for Board Games with Patrick Rauland12/14/2019
    55:40
  23. 31.
    038 – Gloomhaven and Designing Epic Games with Isaac Childres12/08/2019
    1:03:29
  24. 32.
    037 – Game Design Documentation – Tools, Methods and Best Practices11/30/2019
    48:01
  25. 33.
    036 – How to create the perfect Hook for your Game?11/15/2019
    33:49
  26. 34.
    035 – Designing Solo Games with Gabe Barrett of BGDL11/04/2019
    51:59
  27. 35.
    034 – Take-Aways of Essen Spiel 201911/02/2019
    33:47
  28. 36.
    033 – Spirit Island and Asymmetric Game Design with R. Eric Reuss10/22/2019
    1:27:59
  29. 37.
    032 – Success Factors in the modern Board Games Industry10/16/2019
    29:16
  30. 38.
    031 – Theme vs. Setting in Boardgames with Paul Grogan10/07/2019
    1:10:27
  31. 39.
    030 – Card Drafting Mechanic – Part 310/02/2019
    1:27:41
  32. 40.
    029 – Card Drafting Mechanic – Part 209/23/2019
    49:19
  33. 41.
    028 – Card Drafting Mechanic Part 109/15/2019
    33:04
  34. 42.
    027 – Battlefield Options for Tactical Combat Card Games09/08/2019
    44:51
  35. 43.
    026 – The Compound Effect – How to be Consistent as a Game Designer09/01/2019
    34:01
  36. 44.
    025 – Synergies and Combos in Everdell with James Wilson07/07/2019
    1:35:56
  37. 45.
    024 – Gambit and Designing RPGs for Kids with Chevas Balloun06/02/2019
    1:09:11
  38. 46.
    023 – Resources and Restrictions05/16/2019
    32:30
  39. 47.
    022 – The one thing you need to know as a Game Designer04/30/2019
    57:16
  40. 48.
    021 – Level up – Character Progression in Card Games04/12/2019
    40:14
  41. 49.
    020 – Designing Adventure Card Games with Mike Selinker04/02/2019
    1:01:30
  42. 50.
    019 – Artificial Intelligence in Board Games – Part 203/26/2019
    25:35
  43. 51.
    018 – Artificial Intelligence in Board Games – Part 103/15/2019
    34:02
  44. 52.
    017 – Ending Games using Fatigue & Exhaustion Mechanics03/03/2019
    35:09
  45. 53.
    016 – Preparing for Playtesting and Scattershot Testing02/22/2019
    17:53
  46. 54.
    015 – Aeons End & The Early Design Phase with Kevin Riley02/14/2019
    57:36
  47. 55.
    014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou02/08/2019
    37:00
  48. 56.
    013 – Turn Order and Initiative in Cooperative Card and Board Games02/01/2019
    26:21
  49. 57.
    012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension01/25/2019
    27:50
  50. 58.
    011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games01/18/2019
    24:39
  51. 59.
    010 – Faction Design & Color Identity in Card Games01/11/2019
    33:36
  52. 60.
    009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept01/04/2019
    40:57
  53. 61.
    008 – Goal Setting for Game Developers12/28/2018
    23:06
  54. 62.
    007 – Health Mechanics in Board and Card Games – Part 212/20/2018
    40:26
  55. 63.
    006 – Health Mechanics in Board and Card Games – Part 112/13/2018
    31:48
  56. 64.
    005 – Emergent Narrative & Storytelling in Board Games12/05/2018
    32:31
  57. 65.
    004 – Building an Encounter System Part 311/28/2018
    28:05
  58. 66.
    003 – Building an Encounter System Part 211/21/2018
    26:32
  59. 67.
    002 – Building an Encounter System Part 111/14/2018
    32:56
  60. 68.
    001 – Welcome to the Nerdlab11/14/2018
    30:18

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