Nerdlab Podcast

By Marvin Hegen

The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!

  1. 1.
    091 – The Journey of AracKhan Wars with Robert Palmer
    1:18:31
  2. 2.
    090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky
    59:30
  3. 3.
    089 – The Design Philosophy of Riftforce with Carlo Bortolini
    1:02:35
  4. 4.
    88 – The Game Design Process of Bruno Cathala
    53:12
  5. 5.
    87 – Victory Points and Player Agency with Tom Lehmann
    1:03:34
  6. 6.
    086 – How to Start an E-Mail List as a Game Designer
    50:19
  7. 7.
    085 – Why you need an E-Mail List as a Game Designer
    32:35
  8. 8.
    084 – The Importance of Getting Involved in the Board Game Community
    21:06
  1. 9.
    083 – Richard Garfield on Physical and Digital Card Game Design
    1:03:33
  2. 10.
    082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms
    55:09
  3. 11.
    081 – Blue Ocean Strategy in the Board Game Industry – Part 2
    43:24
  4. 12.
    080 – Blue Ocean Strategy in the Board Game Industry – Part 1
    36:36
  5. 13.
    079 – Preliminary Print and Play Kickstarter Campaigns
    24:48
  6. 14.
    078 – Point Scoring Mechanics
    47:59
  7. 15.
    077 – The Design of Radlands with Daniel Piechnick
    59:08
  8. 16.
    076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim
    31:31
  9. 17.
    075 – How to Learn your Customer’s Language?
    41:22
  10. 18.
    074 – Designing Heart of Cthulhu with Patrick Kelleher
    1:03:55
  11. 19.
    073 – The Evolution of Deckbuilding with Andrew Parks, Designer of Core Worlds
    1:15:33
  12. 20.
    072 – Elegance in Game Design with Dario and Fabian of Crimson Company
    1:41:24
  13. 21.
    071 – 2020 in Review and Goals for 2021
    31:04
  14. 22.
    070 – License Agreements & Game Design Contracts
    30:10
  15. 23.
    069 – Designing & Publishing D&D Content with Frank Tedeschi
    1:13:06
  16. 24.
    068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian Kudahl
    54:28
  17. 25.
    067 – How to lead a Playtest by asking the right Questions
    35:49
  18. 26.
    066 – Combining Game Genres in Dinn TCG with Gabriel and Hayley
    51:59
  19. 27.
    065 – How to write a Board Game Rulebook
    32:14
  20. 28.
    064 – 10 Common Mistakes of new Game Designers
    36:40
  21. 29.
    063 – Diverse and Innovative Attributes and Stats in Strategy Card Games – Part 2
    30:33
  22. 30.
    062 – Diverse and Innovative Attributes and Stats in Strategy Card Games
    37:31
  23. 31.
    061 – Fun and Frustration in Roguelike Deckbuilding Games like Monster Train and Slay the Spire
    35:21
  24. 32.
    060 – Set Collection in Board Games
    34:27
  25. 33.
    059 – Iterate, Iterate, Iterate, Iterate, Iterate … Succeed
    31:49
  26. 34.
    058 – How to Improve the Time Value Coefficient by Reducing Game Length
    39:10
  27. 35.
    057 – Keyword Counters and their benefits in Magics new Set Ikoria
    29:48
  28. 36.
    056 – How to Design Quest Cards Players won’t forget
    1:02:48
  29. 37.
    055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from them
    39:04
  30. 38.
    054 – GWENT – 5 Exceptional Design Choices and what we can learn from them
    31:04
  31. 39.
    053 – Simultaneous Action Selection in Ambal Tournament with Bernardo Bittencourt
    55:10
  32. 40.
    052 – Interaction in Board Games and Strategy Card Games
    36:14
  33. 41.
    051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.)
    36:35
  34. 42.
    050 – Why you should join a Game Design Mastermind Group
    30:48
  35. 43.
    049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of Animus
    1:18:43
  36. 44.
    048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from them
    41:31
  37. 45.
    047 – 15 Ways to Reduce Analysis Paralysis during Game Design
    42:01
  38. 46.
    046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process
    1:13:07
  39. 47.
    045 – Designing RPGs with and for Kids with Kevin Ferrone the Designer of Starport
    46:04
  40. 48.
    044 – Marketing a Board Game as a First Time Publisher with Brandon Seeger (Battle Babies)
    48:12
  41. 49.
    043 – How to create a Design Skeleton in 7 Steps
    35:04
  42. 50.
    042 – Mythgard Review – 8 Exceptional Design Choices and what we can learn from them
    42:09

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