Mastering Retention

By UserWise

We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.

  1. 1.
    Ep 49: Integrating and Utilizing Social Features In Mobile Gaming
    45:59
  2. 2.
    Ep 48: LiveOps Events In Hyper-Casual Games
    54:38
  3. 3.
    Ep 47: Secrets to creating successful games.
    54:16
  4. 4.
    Ep 46: Changing your game after launch
    55:26
  5. 5.
    Ep 45: Player feedback and the best ways to communicate with your players
    36:27
  6. 6.
    Alok Kumar, Director of UX Design at Moonfrog Labs, discusses using psychology to better understand your audience.
    37:14
  7. 7.
    Olesja Marjalaakso, Head of New Games at Next Games, discusses the importance of testing your game's concept ASAP.
    39:15
  8. 8.
    Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.
    46:27
  1. 9.
    Peter Pawan, Co-Founder Of Super Huge Studios discusses what it takes to start a gaming studio from scratch.
    47:33
  2. 10.
    Carson Taylor, former product manager at Zynga, discusses A/B testing in the video game industry.
    51:19
  3. 11.
    Stanislav Stankovic, Creative Director at EA, on several different game development strategies
    44:17
  4. 12.
    The intricacies of game level design
    50:04
  5. 13.
    Navigating game art and business
    55:51
  6. 14.
    How to create strong enough meaningful narrative connections in your game
    1:07:43
  7. 15.
    All you need to know about LiveOps tools
    55:31
  8. 16.
    Being a game designer
    51:09
  9. 17.
    Embracing an audience first approach
    57:37
  10. 18.
    Ep 32: Game innovations and their new game Plantopia
    1:30:35
  11. 19.
    Alex Clark, the Game Designer at Nitro Games, on mobile shooters.
    53:40
  12. 20.
    Benjamin Charbit, Co-Founder of DareWise, on creating unique game experiences
    59:04
  13. 21.
    Jason Schklar Founder UX is Fine! on UX and player experience
    58:31
  14. 22.
    Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
    54:51
  15. 23.
    Riley Anderson, CEO of Umami Games, on hyper casual games
    51:21
  16. 24.
    Francisco Andrada, World Game Economy Designer Lead at Gameloft on his take on game economy
    1:16:32
  17. 25.
    Kaitlyn Kincaid, Lead Economic and Monetization Designer, on Game Economy Design
    1:17:02
  18. 26.
    Adam Zelenay, Live Ops Manager at ZeptoLab on LiveOps strategy
    1:00:03
  19. 27.
    Ep 23: Common mistakes within ad monetization strategies
    53:05
  20. 28.
    Patrik Wilkens & Chris Balazs on Gaming Product Teams
    1:00:09
  21. 29.
    Oscar Clark, Chief Strategy Officer at Fundamentally Games, on the core principles of LiveOps.
    1:07:34
  22. 30.
    Harshal Karvande, Game Design Lead at Rovio, on a designer’s POV on LiveOps.
    53:13
  23. 31.
    Rachel Ansell, Senior Producer & Product Owner at PerBlue, on the roles and responsibilities of a producer
    56:07
  24. 32.
    Sophie Vo, Studio & Game Lead at Voodoo, on hiring practices and company culture
    52:44
  25. 33.
    Renee Gittins, Executive Director of the IGDA, on advocating for game developers.
    49:41
  26. 34.
    Isaac Phoenix, narrative designer, on fundamentals to create a good storyline
    54:21
  27. 35.
    Dave Rohrl, the Mobile Game Doctor, on making games better!
    50:01
  28. 36.
    Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
    49:52
  29. 37.
    Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
    55:16
  30. 38.
    Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
    48:19
  31. 39.
    Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
    31:47
  32. 40.
    Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
    50:14
  33. 41.
    Alex R. from Clanet.io on gaming history!
    23:56
  34. 42.
    Nick Murray on game balancing
    39:42
  35. 43.
    Hadrian Semroud, on his experience with free to play games
    47:42
  36. 44.
    Balancing data and creativity when game designing with Michael Tapley
    51:20
  37. 45.
    How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
    53:11
  38. 46.
    Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
    35:01
  39. 47.
    What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
    57:43
  40. 48.
    Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
    56:40
  41. 49.
    People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
    41:58

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