Our heroes are departing Count Bariss' castle with some gifts they love and one in particular that they DO NOT LOVE AT ALL. They must also make a choice of heading Southeast through a halo of ghosts and a mysterious gate (spooky), or Southwest through a murky mountain pass that a map labels as covered in skeletons (scary). Will they finally engage a beast beyond their means? Will they recognize that the gross new NPC in their party is somewhat of an homage to some stuff? Only time will tell.